Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Chyssler last won the day on November 10

Chyssler had the most liked content!

Community Reputation

39 Neutral

About Chyssler

  • Rank
    Honored Member
  • Birthday 05/07/1997

Contact Methods

  • Website URL
  • Skype

Profile Information

  • Gender
  • Location
    My Apartment
  • Interests
    Retro Games, horror games, Nintendo

Recent Profile Visitors

2,151 profile views
  1. from the script itself, you put in the ids of what tokens you want to gamble local TOKEN_ID_1 = ID -- Item ID of your item you want to gamble
  2. its a 50/50 chance of you winning the "double" of what you paid ingame materials. Lets say you put in 5 "test tokens", you have 50% chance to win 10 test tokens, If you loose, you loose the 5 test tokens
  3. Hello everyone Yes BlastWoW Once again.... xD i have some topics about it... but they are all different Well the last topic : is a bit outdated. The realm max level is no longer 87, its 89 :D... but mostly built in 87. However Lets go thru some of the thing from the realm The Basics is still left from the other Topic Such as: - Upgrade able Weapons, From Starter weapon to Max Tier as seen on the video from the topic The Other changes is basically: - New mall (self made) - All Offset Farming Zones are Self made (Except tier 1-3) - The Offset Farming can be obtained by either gathering objects or Killing mobs - All instances are binds with a Achievement Clear Check ( Need to Complete previous Achievement in order to enter next instance ) - You kill last boss in prev instance to get achievement - 2 Custom Reputation farmings ( 1 Completed, 1 Unfinished ) - Season Zones ( With more Creativity ) ( Story Lines by gathering stuff & Killing - Npc Talks/Texts ) Halloween Released Today - Only 1 realm, Focused on 1 project - Donor Items are not the best, Its only to help you gather tiers faster - Professions ( Herbalism & Mining ) 5 level per gathering, once max you can gather the last flower / ore for Custom Gems or Enchants - New Updates Every Week - Active Discord Group - Whats new / Changed In the Teleport ( To check for yourself whats been fixed or added ) Thats kinda the basic i would say haha The Website is : http://Blastwow.sytes.net Here is a short beta video of the Halloween Zone (Its a bit different now) - More Npc Texts & Fixed Quests : Discord Group : https://discordapp.com/invite/Ufhj5bp
  4. Yes, I made it myself haha xD, The Caves are however not custom made, they are from WOD
  5. I have already fixed this, I made the easier way, Making a npc to cast a spell on the player when complete a quest allowing them to get into phase 2, the phase spell is removeable, and you learn the spell too
  6. how would that help ? xD... i want you to finish a quest line basically and then return but its been revamped sort of... new npcs and suchs
  7. ello there, I just wanted to ask if there is anyone out there that knows how to make a npc show up in a different phase, and then also send the player into that phase...Here is what i mean, I got a zone with mobs and bosses, I want you to be able to get into a new phase because i want you to get back here but with new mobs and such (so you need to do the first part in order to continue).Is their a way to do that? (DB vise) Im not asking to mess with the core / scripts.. I meant just via DB. It should be possible but im just not entirely sure how it works. im trying to cast a player & Npcs into a different Phase, and in that phase i can put new npcs. (DB vise) not within the Core. Since the core is so old, i cannot recompile it.What I think, it has to do with the "Smart_scripts" DB with the "event_phase_mask" about SMART_ACTION_INC_PHASE & SMART_ACTION_SET_PHASE 1. But not sure how it worksIf anyone knows Please let me know.TrinityCore 335.52 ------ OLD CORE EDIT: SOLVED IN OTHER WAY
  8. thank you madness, the maill itself i made in about 1 day. but I have put alot of time in the server vise xD, And We have most of our zones in a custom map.
  9. I'm just showing you what i created in WoW, The Mall we are using for our mall... Only On BlastWoW - Music in it too also check out my server if you want: blastwow.sytes.net
  10. Hello everyone, its been a while since last.. I just wanted to release a LUA script i found quite some time ago, and then i got it remade by a friend of mine, then i edited it as well. Feel free to use it: -- Remade by Jahler -- Edited by Chyssler -- READ: Make sure to have the Flag "1" on the Creature in order to work local NPC_ID = NPCID -- Id of your Creature local TOKEN_ID_1 = ID -- Item ID of your item you want to gamble local TOKEN_ID_2 = ID -- Item ID of your item you want to gamble local TOKEN_ID_3 = ID -- Item ID of your item you want to gamble local TOKEN_ID_4 = ID -- Item ID of your item you want to gamble local TOKEN_ID_5 = ID -- Item ID of your item you want to gamble local TOKEN_ID_6 = ID -- Item ID of your item you want to gamble function Gambler_Gossip(event, plr, unit) plr:GossipMenuAddItem(3, "You ready to gamble?, "..plr:GetName().."? Choose a token type and choose the amount of tokens to gamble!", 0, 1) plr:GossipMenuAddItem(6, "NAME", 0, TOKEN_ID_1, true, "Enter amount to Gamble!") plr:GossipMenuAddItem(6, "NAME", 0, TOKEN_ID_2, true, "Enter amount to Gamble!") plr:GossipMenuAddItem(6, "NAME", 0, TOKEN_ID_3, true, "Enter amount to Gamble!") plr:GossipMenuAddItem(6, "NAME", 0, TOKEN_ID_4, true, "Enter amount to Gamble!") plr:GossipMenuAddItem(6, "NAME", 0, TOKEN_ID_5, true, "Enter amount to Gamble!") plr:GossipMenuAddItem(6, "NAME", 0, TOKEN_ID_6, true, "Enter amount to Gamble!") plr:GossipMenuAddItem(0, "Nevermind", 0, 2) plr:GossipSendMenu(1, unit) end function Gambler_Event(event, plr, unit, sender, intid, code) local chance = math.random(1,2) -- This'll give you a 50% chance to win. set to 1,5 and it will be 20% if(intid == TOKEN_ID_1 or intid == TOKEN_ID_2 or intid == TOKEN_ID_3 or intid == TOKEN_ID_4 or intid == TOKEN_ID_5 or intid == TOKEN_ID_6) then Do_Gamble(plr, unit, intid, code, chance) end plr:GossipComplete() end function Do_Gamble(plr, unit, intid, code, chance) if (tonumber(code)) then -- Check if player actually specified an amount in numbers if(plr:GetItemCount(intid) < tonumber(code)) then plr:SendBroadcastMessage("|cFFFFFF9F"..unit:GetName().." says: You do not have "..tonumber(code).." tokens!") else if(chance == 1) then plr:SendBroadcastMessage("|cFFFFFF9F"..unit:GetName().." says: Congratulations! You won "..math.ceil(code*1.0).." Tokens!") plr:AddItem(intid, math.ceil(tonumber(code)*1.0)) -- this Gives you 1x more, Double of what you paid. Increase to 2.0 for 2x more else plr:SendBroadcastMessage("|cFFFFFF9F"..unit:GetName().." says: Too bad "..plr:GetName()..", better luck next time!") plr:RemoveItem(intid, tonumber(code)) end end else plr:SendBroadcastMessage("|cFFFFFF9F"..unit:GetName().." says: You need to use numbers, not letters.") end end RegisterCreatureGossipEvent(NPC_ID, 1, Gambler_Gossip) RegisterCreatureGossipEvent(NPC_ID, 2, Gambler_Event)
  11. I quited wow emulation and started again just 2 months later. I Love to create stuff. I also played Elder scrolls online. And i liked that concept. So i thought of having a rpg style of a wow server. Check my other topic.
  12. Just Pointing Out, This Server is Dead. I didn't want to continue on Wow Emulation, so i gave it to a gm of mine ive had for 3 years. he couldnt pay the host 2nd month. so it couldnt be up. But i didnt had any plans on returning anyway... But after playing alot of other RPG style mmorpg I wanted to bring that kind a thing into a wow server. So check my new Server on the new topic about CrystalWoW
  • Create New...