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Core stuck! When having 20 players online! ore more!

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Hey guys, i have a problem with my server!!!!
I got 20 players online and when somehow it stucked ( but only for some other players including me ) 
And i got stucked and other players too.
So on server remained like 10-14 players online.

The bug was something like this - > 

I was just summoning people or blabla but that wasn't bugging server. So i tried to write some raid warning and i couldn't see what i wrote, and that things .. And when i try to login server , i stuck on COnnected and when i press Cancel i go to select realm but same bug .. 

I think i had 1 more time that issue, it was caused by some MAP .... like player goes to some place and server stucks, you can jump everything but u don't see what are you typing , and same stuck on connected if u relog.

What to do ? Any IDEA ?

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This is the crash! 

OR LINK - > https://s17.postimg.org/3yogz1827/SERVER_CRASH.png

- - - Updated - - -

And i copied them - > 

curtime 60495296 unsigned int
- this 0x10303d80 {m_loops=0 m_lastchange=0 w_loops=88026 ...} FreezeDetectorRunnable *
- ACE_Based::Runnable {m_refs={value_=2 } } ACE_Based::Runnable
- __vfptr 0x01d694d0 {blizzlike-core.exe!const FreezeDetectorRunnable::`vftable'} {0x01061af5 {blizzlike-core.exe!FreezeDetectorRunnable::`vector deleting destructor'(unsigned int)}, ...} void * *
[0] 0x01061af5 {blizzlike-core.exe!FreezeDetectorRunnable::`vector deleting destructor'(unsigned int)} void *
[1] 0x010616ea {blizzlike-core.exe!FreezeDetectorRunnable::run(void)} void *
- m_refs {value_=2 } ACE_Atomic_Op<ACE_Thread_Mutex,long>
value_ 2 volatile long
m_loops 0 unsigned int
m_lastchange 0 unsigned int
w_loops 88026 unsigned int
w_lastchange 60480062 unsigned int
_delaytime 15000 unsigned int

it show me an arrow and i get this code -> https://s10.postimg.org/wk1x4tont/server1.png

Threading.cpp -> https://s15.postimg.org/8eqezk4uj/threading.png

OS_Thread_Adapter.cpp - > https://s15.postimg.org/6vs1cyjez/os_thread.png

Base_Thread_Adapter.cpp -> https://s10.postimg.org/tsgl4y5o9/base_thread.png


Hardy things ... 

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